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Since some runners split differently, some splits needs to be adjusted to be comparable. We've decided that splitting on the flash (most distinctive image for autosplitters) as the standard for the board.

Following adjustment listings are just basic guide lines, since every segment must be retimed in post regardless of the split location used before placing them to the boards.

Adjustment, s
Final bass string (sound) + 1.93 seconds Cuber, Alek, Msa, Alec, Cooper
Save icon +1.73 seconds Suappi, Mikl, Oggy, Bacon, Sickni, Nittro, GuardJaeger, Shynia96
4th checkmark + 0.33 seconds Zen
Flash 0 Gnist, Hekksu, Avatar, Albie
Still closed book - 0.81 seconds Remo

Fill in all uncolored segments in the episode section and do it again for full-game since they will not be moved there automatically.

The splits marked green should not be moved between ep runs and full-game, as they're not accurate/comparable between the boards.

Start ep splits (grayed out) should not be updated and are estimates based on realistic splits (from a fast fat PS3, A-K model)



If you want to add your times to the list, you may have to adjust them first.
Split on auto save remove 1.73s on first split per ep, add 1.73s on each operation.
Split on 4th checkmark remove 0.35s on first split per ep, add 0.35s on each operation.
Split on still closed book add 0.81s on first split per ep, remove 0.81s on each operation.


All segments must be retimed properly before inserting them to the boards.



There are 2 pages for Sly 2 Community golds: Korean (only NTSC-J: Kor) and English (either NTSC-U or PAL). The main difference between these two is that the Korean version has almost unanimously shorter lenghts for audio files.

This results in faster gameplay since cutscenes in general are shorter, sometimes allowing for faster cycles to be made. The exact time difference can be calculated but sometimes cycles make exact time differences irrelevant.

The NTSC-U version has the exclusive H&S skip (Health & Safety skip), which makes it hard to adjust times accurately between Korean version for any split that contains a game reset.



* Splits that contain some cycle based elements but have a near insignificant effect on how much different languages saves.
** Splits that contain cycle based elements that have a significant effect on how much different languages saves.
H&S Splits that are listed fastest in English always contain game resets and utilize the H&S skip (saves ~7.21 seconds every reset).

Cairo 0:06.99
Episode 1
Segment Total Time Save Time Save Notes
Satellite 0:03.67 0:03.67
B&E 0:18.55 0:14.88 *
Bug Dimitri 0:27.08 0:08.53 H&S
Follow Dimitri 0:29.17 0:02.09
Waterpump 0:35.01 0:05.84
Silence 0:38.03 0:03.02 H&S
Moonlight 0:45.24 0:07.21
Theater 0:49.11 0:03.87 *
Disco 0:51.78 0:02.67 **
Operation 1:04.16 0:12.38 H&S
TOTAL 1:04.16 1:04.16 ≈-42.5 to NTSC
Start Ep 2 0:02.17 H&S
Episode 2
Segment Total Time Save Time Save Notes
Ballroom 0:17.23 0:17.23
Drawbridge 0:19.75 0:02.52 H&S
Tuxedo 0:28.48 0:08.73
Chopper 0:29.70 0:01.22
Dance Floor 0:38.18 0:08.48
RC Bombing 0:40.15 0:01.97 H&S
Elephant 0:45.64 0:05.49
Boardroom 0:50.24 0:04.60
Operation 0:55.09 0:04.85 H&S
TOTAL 0:55.09 0:55.09 ≈-33.5 to NTSC
Start Ep 3 0:00.07 2xH&S
Episode 3
Segment Total Time Save Time Save Notes
Spice Room 0:08.04 0:08.04
Freeing 0:13.61 0:05.57 H&S
Water Bug 0:18.95 0:05.34 *
Leading 0:24.17 0:05.22
Blow the Dam 0:28.62 0:04.45 H&S
Spice Grinder 0:36.08 0:07.46
Neyla's Secret 0:45.46 0:09.38
Ruby 0:49.63 0:04.17 H&S
Operation 1:04.13 0:14.50
TOTAL 1:04.13 1:04.13 ≈-42.5 to NTSC
Start Ep 4 0:10.58 H&S
Episode 4
Segment Total Time Save Time Save Notes
Eavesdrop 0:06.57 0:06.57
Train Hack 0:08.91 0:02.34 *
Wall Bombing 0:19.47 0:10.56 *
Lightning 0:28.36 0:08.89 H&S*
Code Capture 0:37.72 0:09.36 *
Disguise 0:44.34 0:06.62
Close 0:48.24 0:03.90 *
Big House 1:01.20 0:12.96
Operation 1:21.10 0:19.90 H&S*
TOTAL 1:21.10 1:21.10 ≈-1:07 to NTSC
Start Ep 5 0:00.33 H&S
Episode 5
Segment Total Time Save Time Save Notes
Know Your 0:21.37 0:21.37 **
Ghost Capture 0:30.26 0:08.89 IE H&S*
Kidnap 0:37.10 0:06.84 any% H&S*
Mojo 0:51.40 0:14.30 any%*
Stealing 0:53.45 0:02.05 H&S
Tank 0:55.42 0:01.97 **
Crypt Hack 1:10.05 0:14.63 *
Operation 1:29.74 0:19.69 H&S*
TOTAL 1:29.74 1:29.74 ≈-1:09 to NTSC
Start Ep 6 0:00.33 H&S
Episode 6
Segment Total Time Save Time Save Notes
Cabin Crimes 0:06.81 0:06.81 **
Friend in Need 0:15.15 0:08.34 H&S
Spice in the Sky 0:22.41 0:07.26 *
Iron Horse 0:23.38 0:00.97
Aerial Assault 0:29.74 0:06.36 H&S*
Bear Cub 0:36.78 0:07.04 **
Theft 0:38.68 0:01.90 **
Operation 0:55.23 0:16.55 H&S
TOTAL 0:55.23 0:55.23 ≈≈-32.0 to NTSC
Start Ep 7 0:01.60 2xH&S
Episode 7
Segment Total Time Save Time Save Notes
Sawmill 0:12.11 0:12.11
Bearcave 0:19.97 0:07.86 H&S
Laser 0:25.81 0:05.84 *
RC Combat 0:36.15 0:10.34
Old Grizzle 0:40.00 0:03.85 H&S
Lighthouse 0:45.96 0:05.96 **
Thermal Ride 0:51.53 0:05.57
Boat Hack 0:55.00 0:03.47
Operation 1:36.09 0:41.09 H&S**
TOTAL 1:36.09 1:36.09 ≈-1:22 to NTSC
Start Ep 8 0:00.00 2xH&S
Episode 8
Segment Total Time Save Time Save Notes
Blimp HQ 0:11.21 0:11.21 *
Charged TNT 0:11.81 0:00.60 2xH&S
Sly/Bentley 0:16.20 0:04.39 **
Bentley/Murray 0:16.47 0:00.27
Murray/Sly 0:17.47 0:01.00* IE**, any%*
Mega-Jump 0:21.27 0:03.80 H&S
Gunner 0:22.70 0:01.43
Showdown 0:31.54 0:08.84 *
TOTAL 0:31.54 0:31.54 ≈-6.5 to NTSC